#pragma once #include "Game/AI/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DungeonRotateShuttle : public DungeonRotateBase { SEAD_RTTI_OVERRIDE(DungeonRotateShuttle, DungeonRotateBase) public: explicit DungeonRotateShuttle(const InitArg& arg); ~DungeonRotateShuttle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc8 const int* mRotDir_s{}; // map_unit_param at offset 0xd0 const float* mTiltAngle_m{}; }; } // namespace uking::action