#include "Game/AI/Action/actionDynamicAttackPowerExplode.h" namespace uking::action { DynamicAttackPowerExplode::DynamicAttackPowerExplode(const InitArg& arg) : AttackPowerExplode(arg) {} DynamicAttackPowerExplode::~DynamicAttackPowerExplode() = default; bool DynamicAttackPowerExplode::init_(sead::Heap* heap) { return AttackPowerExplode::init_(heap); } void DynamicAttackPowerExplode::enter_(ksys::act::ai::InlineParamPack* params) { AttackPowerExplode::enter_(params); } void DynamicAttackPowerExplode::leave_() { AttackPowerExplode::leave_(); } void DynamicAttackPowerExplode::loadParams_() { AttackPowerExplode::loadParams_(); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mMinDamage_s, "MinDamage"); getStaticParam(&mPlayerDamage_s, "PlayerDamage"); } void DynamicAttackPowerExplode::calc_() { AttackPowerExplode::calc_(); } } // namespace uking::action