#pragma once #include "Game/AI/Action/actionAttackPowerExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DynamicAttackPowerExplode : public AttackPowerExplode { SEAD_RTTI_OVERRIDE(DynamicAttackPowerExplode, AttackPowerExplode) public: explicit DynamicAttackPowerExplode(const InitArg& arg); ~DynamicAttackPowerExplode() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x88 const int* mAttackPower_s{}; // static_param at offset 0x90 const int* mMinDamage_s{}; // static_param at offset 0x98 const int* mPlayerDamage_s{}; }; } // namespace uking::action