#include "Game/AI/Action/actionEatAndHeal.h" namespace uking::action { EatAndHeal::EatAndHeal(const InitArg& arg) : AnimalEatAction(arg) {} EatAndHeal::~EatAndHeal() = default; bool EatAndHeal::init_(sead::Heap* heap) { return AnimalEatAction::init_(heap); } void EatAndHeal::enter_(ksys::act::ai::InlineParamPack* params) { AnimalEatAction::enter_(params); } void EatAndHeal::leave_() { AnimalEatAction::leave_(); } void EatAndHeal::loadParams_() { AnimalEatAction::loadParams_(); } void EatAndHeal::calc_() { AnimalEatAction::calc_(); } } // namespace uking::action