#include "Game/AI/Action/actionEatForSunazarashiSPC.h" namespace uking::action { EatForSunazarashiSPC::EatForSunazarashiSPC(const InitArg& arg) : HorseEatAction(arg) {} EatForSunazarashiSPC::~EatForSunazarashiSPC() = default; bool EatForSunazarashiSPC::init_(sead::Heap* heap) { return HorseEatAction::init_(heap); } void EatForSunazarashiSPC::enter_(ksys::act::ai::InlineParamPack* params) { HorseEatAction::enter_(params); } void EatForSunazarashiSPC::leave_() { HorseEatAction::leave_(); } void EatForSunazarashiSPC::loadParams_() { HorseEatAction::loadParams_(); getAITreeVariable(&mPrevEatActorName_a, "PrevEatActorName"); } void EatForSunazarashiSPC::calc_() { HorseEatAction::calc_(); } } // namespace uking::action