#pragma once #include "Game/AI/Action/actionHorseEatAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EatForSunazarashiSPC : public HorseEatAction { SEAD_RTTI_OVERRIDE(EatForSunazarashiSPC, HorseEatAction) public: explicit EatForSunazarashiSPC(const InitArg& arg); ~EatForSunazarashiSPC() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x70 sead::SafeString* mPrevEatActorName_a{}; }; } // namespace uking::action