#include "Game/AI/Action/actionElectricAttack.h" namespace uking::action { ElectricAttack::ElectricAttack(const InitArg& arg) : TimeredASPlay(arg) {} ElectricAttack::~ElectricAttack() = default; bool ElectricAttack::init_(sead::Heap* heap) { return TimeredASPlay::init_(heap); } void ElectricAttack::enter_(ksys::act::ai::InlineParamPack* params) { TimeredASPlay::enter_(params); } void ElectricAttack::leave_() { TimeredASPlay::leave_(); } void ElectricAttack::loadParams_() { TimeredASPlay::loadParams_(); getStaticParam(&mVoltage_s, "Voltage"); getStaticParam(&mMaxTimer_s, "MaxTimer"); getStaticParam(&mMaxKeepTimer_s, "MaxKeepTimer"); getStaticParam(&mHitAfterTime_s, "HitAfterTime"); getStaticParam(&mElectricActorName_s, "ElectricActorName"); getStaticParam(&mElectricActorKey_s, "ElectricActorKey"); } void ElectricAttack::calc_() { TimeredASPlay::calc_(); } } // namespace uking::action