#include "Game/AI/Action/actionElectricCableEnergized.h" namespace uking::action { ElectricCableEnergized::ElectricCableEnergized(const InitArg& arg) : ksys::act::ai::Action(arg) {} ElectricCableEnergized::~ElectricCableEnergized() = default; bool ElectricCableEnergized::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ElectricCableEnergized::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ElectricCableEnergized::leave_() { ksys::act::ai::Action::leave_(); } void ElectricCableEnergized::loadParams_() {} void ElectricCableEnergized::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action