#include "Game/AI/Action/actionEnemyAreaInOutSendMessage.h" namespace uking::action { EnemyAreaInOutSendMessage::EnemyAreaInOutSendMessage(const InitArg& arg) : ActorAreaInOutSendMessage(arg) {} EnemyAreaInOutSendMessage::~EnemyAreaInOutSendMessage() = default; bool EnemyAreaInOutSendMessage::init_(sead::Heap* heap) { return ActorAreaInOutSendMessage::init_(heap); } void EnemyAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) { ActorAreaInOutSendMessage::enter_(params); } void EnemyAreaInOutSendMessage::leave_() { ActorAreaInOutSendMessage::leave_(); } void EnemyAreaInOutSendMessage::loadParams_() { ActorAreaInOutSendMessage::loadParams_(); getStaticParam(&mMessageID_s, "MessageID"); } void EnemyAreaInOutSendMessage::calc_() { ActorAreaInOutSendMessage::calc_(); } } // namespace uking::action