#pragma once #include "Game/AI/Action/actionActorAreaInOutSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EnemyAreaInOutSendMessage : public ActorAreaInOutSendMessage { SEAD_RTTI_OVERRIDE(EnemyAreaInOutSendMessage, ActorAreaInOutSendMessage) public: explicit EnemyAreaInOutSendMessage(const InitArg& arg); ~EnemyAreaInOutSendMessage() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x68 const int* mMessageID_s{}; }; } // namespace uking::action