#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EnemyChangeWeapon : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EnemyChangeWeapon, ksys::act::ai::Action) public: explicit EnemyChangeWeapon(const InitArg& arg); ~EnemyChangeWeapon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x20 int* mEquipWeaponBufIndex_a{}; // aitree_variable at offset 0x28 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::action