#include "Game/AI/Action/actionEnemyFortressChatCall.h" namespace uking::action { EnemyFortressChatCall::EnemyFortressChatCall(const InitArg& arg) : EnemyFortressChatTalk(arg) {} EnemyFortressChatCall::~EnemyFortressChatCall() = default; bool EnemyFortressChatCall::init_(sead::Heap* heap) { return EnemyFortressChatTalk::init_(heap); } void EnemyFortressChatCall::enter_(ksys::act::ai::InlineParamPack* params) { EnemyFortressChatTalk::enter_(params); } void EnemyFortressChatCall::leave_() { EnemyFortressChatTalk::leave_(); } void EnemyFortressChatCall::loadParams_() { EnemyFortressChatTalk::loadParams_(); } void EnemyFortressChatCall::calc_() { EnemyFortressChatTalk::calc_(); } } // namespace uking::action