#pragma once #include "Game/AI/Action/actionEnemyFortressChatTalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EnemyFortressChatCall : public EnemyFortressChatTalk { SEAD_RTTI_OVERRIDE(EnemyFortressChatCall, EnemyFortressChatTalk) public: explicit EnemyFortressChatCall(const InitArg& arg); ~EnemyFortressChatCall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action