#include "Game/AI/Action/actionEnemyFortressChatSpeak.h" namespace uking::action { EnemyFortressChatSpeak::EnemyFortressChatSpeak(const InitArg& arg) : EnemyFortressChatTalk(arg) {} EnemyFortressChatSpeak::~EnemyFortressChatSpeak() = default; bool EnemyFortressChatSpeak::init_(sead::Heap* heap) { return EnemyFortressChatTalk::init_(heap); } void EnemyFortressChatSpeak::enter_(ksys::act::ai::InlineParamPack* params) { EnemyFortressChatTalk::enter_(params); } void EnemyFortressChatSpeak::leave_() { EnemyFortressChatTalk::leave_(); } void EnemyFortressChatSpeak::loadParams_() { EnemyFortressChatTalk::loadParams_(); } void EnemyFortressChatSpeak::calc_() { EnemyFortressChatTalk::calc_(); } } // namespace uking::action