#include "Game/AI/Action/actionEnemyFortressChatTurn.h" namespace uking::action { EnemyFortressChatTurn::EnemyFortressChatTurn(const InitArg& arg) : EnemyFortressChatTurnBase(arg) {} EnemyFortressChatTurn::~EnemyFortressChatTurn() = default; bool EnemyFortressChatTurn::init_(sead::Heap* heap) { return EnemyFortressChatTurnBase::init_(heap); } void EnemyFortressChatTurn::enter_(ksys::act::ai::InlineParamPack* params) { EnemyFortressChatTurnBase::enter_(params); } void EnemyFortressChatTurn::leave_() { EnemyFortressChatTurnBase::leave_(); } void EnemyFortressChatTurn::loadParams_() { EnemyFortressChatTurnBase::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void EnemyFortressChatTurn::calc_() { EnemyFortressChatTurnBase::calc_(); } } // namespace uking::action