#include "Game/AI/Action/actionEnemyFortressSimpleAction.h" namespace uking::action { EnemyFortressSimpleAction::EnemyFortressSimpleAction(const InitArg& arg) : ForkTimer(arg) {} EnemyFortressSimpleAction::~EnemyFortressSimpleAction() = default; bool EnemyFortressSimpleAction::init_(sead::Heap* heap) { return ForkTimer::init_(heap); } void EnemyFortressSimpleAction::enter_(ksys::act::ai::InlineParamPack* params) { ForkTimer::enter_(params); } void EnemyFortressSimpleAction::leave_() { ForkTimer::leave_(); } void EnemyFortressSimpleAction::loadParams_() { ForkTimer::loadParams_(); getStaticParam(&mNoRequestTime_s, "NoRequestTime"); getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit"); } void EnemyFortressSimpleAction::calc_() { ForkTimer::calc_(); } } // namespace uking::action