#include "Game/AI/Action/actionEnemyRigidBodyDie.h" namespace uking::action { EnemyRigidBodyDie::EnemyRigidBodyDie(const InitArg& arg) : EnemyRigidBodyDieBase(arg) {} EnemyRigidBodyDie::~EnemyRigidBodyDie() = default; bool EnemyRigidBodyDie::init_(sead::Heap* heap) { return EnemyRigidBodyDieBase::init_(heap); } void EnemyRigidBodyDie::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRigidBodyDieBase::enter_(params); } void EnemyRigidBodyDie::leave_() { EnemyRigidBodyDieBase::leave_(); } void EnemyRigidBodyDie::loadParams_() { EnemyRigidBodyDieBase::loadParams_(); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRiseSpeed_s, "RiseSpeed"); getStaticParam(&mASName_s, "ASName"); } void EnemyRigidBodyDie::calc_() { EnemyRigidBodyDieBase::calc_(); } } // namespace uking::action