#include "Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h" namespace uking::action { EnemyRigidBodyFreeFallDie::EnemyRigidBodyFreeFallDie(const InitArg& arg) : EnemyRigidBodyDieBase(arg) {} EnemyRigidBodyFreeFallDie::~EnemyRigidBodyFreeFallDie() = default; bool EnemyRigidBodyFreeFallDie::init_(sead::Heap* heap) { return EnemyRigidBodyDieBase::init_(heap); } void EnemyRigidBodyFreeFallDie::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRigidBodyDieBase::enter_(params); } void EnemyRigidBodyFreeFallDie::leave_() { EnemyRigidBodyDieBase::leave_(); } void EnemyRigidBodyFreeFallDie::loadParams_() { EnemyRigidBodyDieBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void EnemyRigidBodyFreeFallDie::calc_() { EnemyRigidBodyDieBase::calc_(); } } // namespace uking::action