#pragma once #include "Game/AI/Action/actionEnemyRigidBodyDieBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EnemyRigidBodyFreeFallDie : public EnemyRigidBodyDieBase { SEAD_RTTI_OVERRIDE(EnemyRigidBodyFreeFallDie, EnemyRigidBodyDieBase) public: explicit EnemyRigidBodyFreeFallDie(const InitArg& arg); ~EnemyRigidBodyFreeFallDie() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x28 sead::SafeString mASName_s{}; }; } // namespace uking::action