#pragma once #include "Game/AI/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EquipedASPlay : public EquipedAction { SEAD_RTTI_OVERRIDE(EquipedASPlay, EquipedAction) public: explicit EquipedASPlay(const InitArg& arg); ~EquipedASPlay() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x40 sead::SafeString mAS_s{}; }; } // namespace uking::action