#pragma once #include "Game/AI/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EquipedOptionalWeaponAction : public BindAction { SEAD_RTTI_OVERRIDE(EquipedOptionalWeaponAction, BindAction) public: explicit EquipedOptionalWeaponAction(const InitArg& arg); protected: }; } // namespace uking::action