#pragma once #include "Game/AI/Action/actionEquipedOptionalWeaponAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EquipedQuiver : public EquipedOptionalWeaponAction { SEAD_RTTI_OVERRIDE(EquipedQuiver, EquipedOptionalWeaponAction) public: explicit EquipedQuiver(const InitArg& arg); ~EquipedQuiver() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action