#pragma once #include "Game/AI/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Escape : public MoveBase { SEAD_RTTI_OVERRIDE(Escape, MoveBase) public: explicit Escape(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action