#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EscapeBackTurn : public ActionEx { SEAD_RTTI_OVERRIDE(EscapeBackTurn, ActionEx) public: explicit EscapeBackTurn(const InitArg& arg); ~EscapeBackTurn() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action