#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventAppearFlyDistance : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventAppearFlyDistance, ksys::act::ai::Action) public: explicit EventAppearFlyDistance(const InitArg& arg); ~EventAppearFlyDistance() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: bool oneShot_() override; // dynamic_param at offset 0x20 sead::SafeString mGameDataFloatDistance_d{}; }; } // namespace uking::action