#include "Game/AI/Action/actionEventAppearRaceResult.h" #include "Game/UI/uiUtils.h" namespace uking::action { EventAppearRaceResult::EventAppearRaceResult(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventAppearRaceResult::~EventAppearRaceResult() = default; bool EventAppearRaceResult::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } bool EventAppearRaceResult::oneShot_() { ui::setShowRaceResult(*mResultType_d); return ksys::act::ai::Action::oneShot_(); } void EventAppearRaceResult::loadParams_() { getDynamicParam(&mResultType_d, "ResultType"); } } // namespace uking::action