#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventAppearRupeeAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventAppearRupeeAction, ksys::act::ai::Action) public: explicit EventAppearRupeeAction(const InitArg& arg); void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mIsVisible_d{}; }; } // namespace uking::action