#include "Game/AI/Action/actionEventAutoSaveAtGameClear.h" namespace uking::action { EventAutoSaveAtGameClear::EventAutoSaveAtGameClear(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventAutoSaveAtGameClear::~EventAutoSaveAtGameClear() = default; bool EventAutoSaveAtGameClear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventAutoSaveAtGameClear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventAutoSaveAtGameClear::leave_() { ksys::act::ai::Action::leave_(); } void EventAutoSaveAtGameClear::loadParams_() { getDynamicParam(&mRestartYDegree_d, "RestartYDegree"); getDynamicParam(&mGameClearFlag_d, "GameClearFlag"); getDynamicParam(&mRestartPoint_d, "RestartPoint"); } void EventAutoSaveAtGameClear::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action