#include "Game/AI/Action/actionEventBgmCtrlAction.h" namespace uking::action { EventBgmCtrlAction::EventBgmCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventBgmCtrlAction::~EventBgmCtrlAction() = default; bool EventBgmCtrlAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventBgmCtrlAction::loadParams_() { getDynamicParam(&mCtrlType_d, "CtrlType"); } } // namespace uking::action