#include "Game/AI/Action/actionEventBgmStartAction.h" namespace uking::action { EventBgmStartAction::EventBgmStartAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventBgmStartAction::~EventBgmStartAction() = default; bool EventBgmStartAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventBgmStartAction::loadParams_() { getDynamicParam(&mBgmName_d, "BgmName"); } } // namespace uking::action