#include "Game/AI/Action/actionEventBgmStartAndKeepAction.h" namespace uking::action { EventBgmStartAndKeepAction::EventBgmStartAndKeepAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventBgmStartAndKeepAction::~EventBgmStartAndKeepAction() = default; bool EventBgmStartAndKeepAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventBgmStartAndKeepAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventBgmStartAndKeepAction::leave_() { ksys::act::ai::Action::leave_(); } void EventBgmStartAndKeepAction::loadParams_() { getDynamicParam(&mBgmName_d, "BgmName"); } void EventBgmStartAndKeepAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action