#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventBgmStopAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventBgmStopAction, ksys::act::ai::Action) public: explicit EventBgmStopAction(const InitArg& arg); ~EventBgmStopAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 float* mFadeSec_d{}; // dynamic_param at offset 0x28 sead::SafeString mBgmName_d{}; }; } // namespace uking::action