#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventBind : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventBind, ksys::act::ai::Action) public: explicit EventBind(const InitArg& arg); ~EventBind() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x20 void* mEventBindUnit_a{}; // dynamic_param at offset 0x28 float* mRotOffsetX_d{}; // dynamic_param at offset 0x30 float* mRotOffsetY_d{}; // dynamic_param at offset 0x38 float* mRotOffsetZ_d{}; // dynamic_param at offset 0x40 float* mTransOffsetX_d{}; // dynamic_param at offset 0x48 float* mTransOffsetY_d{}; // dynamic_param at offset 0x50 float* mTransOffsetZ_d{}; // dynamic_param at offset 0x58 bool* mIsContinueBind_d{}; // dynamic_param at offset 0x60 sead::SafeString mActorName_d{}; // dynamic_param at offset 0x70 sead::SafeString mUniqueName_d{}; // dynamic_param at offset 0x80 sead::SafeString mNodeName_d{}; }; } // namespace uking::action