#include "Game/AI/Action/actionEventCancelGet.h" namespace uking::action { EventCancelGet::EventCancelGet(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventCancelGet::~EventCancelGet() = default; bool EventCancelGet::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventCancelGet::loadParams_() {} } // namespace uking::action