#include "Game/AI/Action/actionEventChangeFadeColor.h" namespace uking::action { EventChangeFadeColor::EventChangeFadeColor(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventChangeFadeColor::~EventChangeFadeColor() = default; bool EventChangeFadeColor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventChangeFadeColor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventChangeFadeColor::leave_() { ksys::act::ai::Action::leave_(); } void EventChangeFadeColor::loadParams_() { getDynamicParam(&mFrame_d, "Frame"); getDynamicParam(&mColor_d, "Color"); } void EventChangeFadeColor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action