#include "Game/AI/Action/actionEventCloudShadowOnOff.h" namespace uking::action { EventCloudShadowOnOff::EventCloudShadowOnOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventCloudShadowOnOff::~EventCloudShadowOnOff() = default; bool EventCloudShadowOnOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventCloudShadowOnOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventCloudShadowOnOff::leave_() { ksys::act::ai::Action::leave_(); } void EventCloudShadowOnOff::loadParams_() {} void EventCloudShadowOnOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action