#include "Game/AI/Action/actionEventControlRupeeUI.h" namespace uking::action { EventControlRupeeUI::EventControlRupeeUI(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventControlRupeeUI::~EventControlRupeeUI() = default; bool EventControlRupeeUI::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventControlRupeeUI::loadParams_() { getDynamicParam(&mTargetValue_d, "TargetValue"); getDynamicParam(&mIsAppear_d, "IsAppear"); } } // namespace uking::action