#include "Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h" namespace uking::action { EventCreateParaShawlSetToPlayer::EventCreateParaShawlSetToPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventCreateParaShawlSetToPlayer::~EventCreateParaShawlSetToPlayer() = default; bool EventCreateParaShawlSetToPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventCreateParaShawlSetToPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventCreateParaShawlSetToPlayer::leave_() { ksys::act::ai::Action::leave_(); } void EventCreateParaShawlSetToPlayer::loadParams_() { getDynamicParam(&mParaShawlType_d, "ParaShawlType"); } void EventCreateParaShawlSetToPlayer::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action