#include "Game/AI/Action/actionEventDisableContactIdle.h" namespace uking::action { EventDisableContactIdle::EventDisableContactIdle(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventDisableContactIdle::~EventDisableContactIdle() = default; bool EventDisableContactIdle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventDisableContactIdle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventDisableContactIdle::leave_() { ksys::act::ai::Action::leave_(); } void EventDisableContactIdle::loadParams_() { getDynamicParam(&mContactType_d, "ContactType"); } void EventDisableContactIdle::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action