#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventDisappearGolfCount : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventDisappearGolfCount, ksys::act::ai::Action) public: explicit EventDisappearGolfCount(const InitArg& arg); ~EventDisappearGolfCount() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action