#include "Game/AI/Action/actionEventDisappearRaceResult.h" namespace uking::action { EventDisappearRaceResult::EventDisappearRaceResult(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventDisappearRaceResult::~EventDisappearRaceResult() = default; bool EventDisappearRaceResult::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventDisappearRaceResult::loadParams_() {} } // namespace uking::action