#pragma once #include "Game/AI/Action/actionDoorOpenAndClose.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventDoorOpenAndClose : public DoorOpenAndClose { SEAD_RTTI_OVERRIDE(EventDoorOpenAndClose, DoorOpenAndClose) public: explicit EventDoorOpenAndClose(const InitArg& arg); ~EventDoorOpenAndClose() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x38 bool* mDynIsOpenToInside_d{}; // dynamic_param at offset 0x40 bool* mDynIsOpen_d{}; // aitree_variable at offset 0x48 bool* mIsOpenDoor_a{}; // aitree_variable at offset 0x50 bool* mIsOpenToInside_a{}; }; } // namespace uking::action