#include "Game/AI/Action/actionEventEnableModelDraw.h" namespace uking::action { EventEnableModelDraw::EventEnableModelDraw(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventEnableModelDraw::~EventEnableModelDraw() = default; bool EventEnableModelDraw::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventEnableModelDraw::loadParams_() {} } // namespace uking::action