#include "Game/AI/Action/actionEventFireControl.h" namespace uking::action { EventFireControl::EventFireControl(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventFireControl::~EventFireControl() = default; bool EventFireControl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventFireControl::loadParams_() { getDynamicParam(&mReleaseFire_d, "ReleaseFire"); } } // namespace uking::action