#include "Game/AI/Action/actionEventIncreaseGameDataIntAction.h" namespace uking::action { EventIncreaseGameDataIntAction::EventIncreaseGameDataIntAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventIncreaseGameDataIntAction::~EventIncreaseGameDataIntAction() = default; bool EventIncreaseGameDataIntAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventIncreaseGameDataIntAction::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mGameDataIntName_d, "GameDataIntName"); } } // namespace uking::action