#include "Game/AI/Action/actionEventIncreasePorchItemAction.h" namespace uking::action { EventIncreasePorchItemAction::EventIncreasePorchItemAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventIncreasePorchItemAction::~EventIncreasePorchItemAction() = default; void EventIncreasePorchItemAction::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mPorchItemName_d, "PorchItemName"); } } // namespace uking::action