#include "Game/AI/Action/actionEventIncreaseRupeeAction.h" namespace uking::action { EventIncreaseRupeeAction::EventIncreaseRupeeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} void EventIncreaseRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventIncreaseRupeeAction::loadParams_() { getDynamicParam(&mValue_d, "Value"); } void EventIncreaseRupeeAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action