#include "Game/AI/Action/actionEventMiniGameFinish.h" namespace uking::action { EventMiniGameFinish::EventMiniGameFinish(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventMiniGameFinish::~EventMiniGameFinish() = default; bool EventMiniGameFinish::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventMiniGameFinish::loadParams_() { getDynamicParam(&mTextType_d, "TextType"); } } // namespace uking::action