#include "Game/AI/Action/actionEventMiniGameTimerWrite.h" namespace uking::action { EventMiniGameTimerWrite::EventMiniGameTimerWrite(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventMiniGameTimerWrite::~EventMiniGameTimerWrite() = default; bool EventMiniGameTimerWrite::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventMiniGameTimerWrite::loadParams_() { getDynamicParam(&mGameDataIntNameMintues_d, "GameDataIntNameMintues"); getDynamicParam(&mGameDataIntNameSeconds_d, "GameDataIntNameSeconds"); getDynamicParam(&mGameDataIntNameMiliseconds_d, "GameDataIntNameMiliseconds"); } } // namespace uking::action