#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventOnWaitRevivalAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventOnWaitRevivalAction, ksys::act::ai::Action) public: explicit EventOnWaitRevivalAction(const InitArg& arg); ~EventOnWaitRevivalAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action